Charaters part one

What are dream characters:

No talk about dreaming would be complete without talking about characters and archetypes. A main stay of Jung and similar their use in dreaming psychology is fairly standard. It’s not hard to see why. Archetypes are a great tool for understanding any messages or meaning a dream or dreams may have (if they have any) and can be applied to any character in a dream. This application has it’s drawbacks and critiques, but is still very helpful to most who wish to deal with dream work or dream interpretation (though this will depend on your culture, a really BIG topic we may touch on later if I can get into the anthropology side of things).
When I talk about dream characters (DC’s), I am talking about a single interactive element in a dream. So this includes you, the tools and objects you use in dreams, the rooms, areas or places you visit (especially frequently) and animals, music, smells and even the dream itself. You can go around labeling these things, give them names, show the interactions on charts, create a dream wiki even. Doing this can be a really positive step to interacting with your dream world, if that is your goal.

A note on doing dream interpretation:

Just a warning, You must be clear, you have to have a goal in mind when you do this. A method you keep to, and a guide if at all possible if you get stuck, or lost. Methodology is the second most important of these, we will talk more on it and the most important in the future. At the moment, just keep your head on and simply look at your dreams, more analysis can wait unless you rather see someone sooner ( by all means do so).
Characters come in three main groups; typical, atypical and prime. These are names I have, psychologists have others.

Typical DC:

Either the manifestation of or representation of someone or something alive you interact with in life, or any anthropomoric manifestation of an object (such as a Clock with hands and eyes). Characters from TV, books, etc. also fit here.
These characters can be carbon copies of the person and or meet closely with a archetype (Jung or non).

Atypical DC:

These are not your usual kettle of fish, unlike typical characters these are often unreal things or objects that become a character. The Moon for example, as long as it remains looking like the Moon ( if it say manifests in a anthropomorphic way it becomes typical) is an example, a Toilet is another (very common) one. They can talk to you, and interact with you in any capacity that the object would usually, some may change from tyical to atypical and back, which is quite common (no your not “weird”). Archetypes work here as well, often just as well as for typical. Note: A disembodied voice counts as a Atypical character, i.e. a radio.

Prime DC :

Non-real concepts that humans invent fit in the Prime area. Emotion, concepts (such as relativity (see Faster then the speed of light for Einstein’s dreams of Relativity they are quite interesting)), music (but not a disembodied voice), sound, magic, smell, color and light are all Prime characters. We might be able interact with them directly or indirectly, bend them to our will, or let them manipulate us. They can’t always easily be placed in a jungian scope of archetypes as they interact in non-real ways, this may be a seen by some as a failure of Jung, or just something that didn’t get looked at.


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